Sybil
Full Member
"I think a plan is just a list of things that don't happen."
Posts: 134
|
Post by Sybil on Oct 17, 2018 16:53:20 GMT
Hey all, having recently hit the level cap of 15 I feel like I may as well get a discussion going and hear people's thoughts on what I would term "Character Progression" or rewards and earnings for playing.
I have talked about this with friends in the game and I've gotten the impression I am probably in the minority here, but, part of the fun for me with RPGs is earning experience and/or items and influence to have something to show for my efforts. I know many people are here purely to tell stories, or purely to have sex in a fun setting and I'd like to think I am a mix of all three of these things. I'm not suggesting there needs to be some sweeping change or anything but I figured it's worth at least talking about to get an idea of where people stand.
Levels - So this is tricky, because I recognize most people aren't near max level, and I recall it originally got capped to being with to avoid people pulling so far ahead that others feel it's pointless to join. I'm not sure what, if anything, could be done here aside from revamping the system or adding in some means of alternate progression. I heard a suggestion at one point that people who reach max level could restart and gain an additional skill point every level or something, which I don't hate, but it would be weird to have a max level character suddenly super weak again.
Money - There's been a lot of mixed opinions on this clearly, personally I still like the idea of having the money on the site act as an alternate currency people can spend for fancy stuff, or trade in game and just have it act as a secret special currency and not a representation of normal wealth. However, I know this issue is divisive though so I'm not sure what else to do here.
Items - This is one area a lot of RPGs have going for them that is difficult to track here. However, I think this area would be the easiest to work on to give progress whores like myself something to strive for. Obviously we can't actually get fancier clothes via this system, which is a shame, and we already have basic healing supplies and other such items (though with the money system on hiatus I'm not really sure how we earn these. I actually also know people are still buying stuff with it so I'm not sure there has been an actual consensus on using it or not, but as far as I know we are not). That leaves items like the one Betty has, that provides a bonus to damage, more items like this that provide bonuses would be an easy way to give people something to earn.
Anyways, just some stuff to consider! I'm interested to hear other people's thoughts. Maybe we can brainstorm and think of some fun stuff to earn or ways to gain things by playing.
|
|
|
Post by Shepard on Oct 17, 2018 18:42:17 GMT
I seem close to maxing out at level 15 being at level 11, however I'm not sure how to do this as I need someone two levels higher than me to train me. And playing and interacting in the world does often feel like more of a sandbox RPG with occasional battles or dice rolls thrown in I agree that I do love a balance of everything. And The City offers a great story (if a little hard for new people to join) wonderful people, interesting locations, combat and sex ;p.
As far as maxing out goes I do like that it caps at around 15 as that gives you a nice spread across a variety of skills, however for those who hit the limit perhaps a new system could be introduced like a sub level. For example if you favour a mage build once you max out at level 15 you then maybe go to a new folder and start spending points in more specific areas such as pyromancy or necromancy. I know combat is basically covered with firearms and melee but perhaps you could break it down to small firearms, snipers etc. And for you stealthy character maybe focus on things like stealth or lockpicking etc.
Obviously the drawback is creating the new system and implementing it however it seems there are only a few at max or near max level, and to my previous point how do you hit max level? The money thing is hard to implement as a lot of players don't seem to be active on the forum and I think for work I've done only Franklinn payed me in forum money. As for items that could be cool to unlock special gear to help with your character but again somethings may be situational. If Betty was awarded a desert eagle she's only gonna use it in combat situations as apposed to a dancer who may be given jewelry or something.
|
|
Sybil
Full Member
"I think a plan is just a list of things that don't happen."
Posts: 134
|
Post by Sybil on Oct 17, 2018 21:26:00 GMT
I seem close to maxing out at level 15 being at level 11, however I'm not sure how to do this as I need someone two levels higher than me to train me. And playing and interacting in the world does often feel like more of a sandbox RPG with occasional battles or dice rolls thrown in I agree that I do love a balance of everything. And The City offers a great story (if a little hard for new people to join) wonderful people, interesting locations, combat and sex ;p. As far as maxing out goes I do like that it caps at around 15 as that gives you a nice spread across a variety of skills, however for those who hit the limit perhaps a new system could be introduced like a sub level. For example if you favour a mage build once you max out at level 15 you then maybe go to a new folder and start spending points in more specific areas such as pyromancy or necromancy. I know combat is basically covered with firearms and melee but perhaps you could break it down to small firearms, snipers etc. And for you stealthy character maybe focus on things like stealth or lockpicking etc. Obviously the drawback is creating the new system and implementing it however it seems there are only a few at max or near max level, and to my previous point how do you hit max level? The money thing is hard to implement as a lot of players don't seem to be active on the forum and I think for work I've done only Franklinn payed me in forum money. As for items that could be cool to unlock special gear to help with your character but again somethings may be situational. If Betty was awarded a desert eagle she's only gonna use it in combat situations as apposed to a dancer who may be given jewelry or something. Major events will typically award you a level. Suzie is the one who ultimately decides that. So for example if you get someone else to train you up to level 14, which any 15th level player could do over a long period. Then that last level would be gained through an event (for example were you in the military base event last week? Sorry, I was really out of it that day; but that awarded a level. I'd been sitting at 14 for most of the time since I came back and that is what finally put me over the top. I believe the idea is the higher level you are the fewer people there are to train you/award levels for stuff and therefor it takes longer, which seems to work pretty well most of the time.
|
|
|
Post by Shepard on Oct 18, 2018 0:05:28 GMT
Yeah I got the killing blow somehow (dice is just luck based ;p) And I forgot I got a level for that and I agreed with you, my point was to maybe make sub categories to allow maxed players to specialize in a particular field. If level 15 was max then you unlock socialization skills which could maybe max out at level 25 or so.
|
|
|
Post by Suzie on Oct 18, 2018 7:19:01 GMT
Well, just a few points that matter to me : - RP, because it's all about that. That's the main subject. Gameplay is nice, i like it, but it shouldn't prevent from the RP. The "let's start from lvl1 again with more skills" is a totally no for me. Like you said Sybil, it doesn't really make sense. - Simplicity of the system : It's already a bit complex for new players, let's not make it impossible to understand by adding more complex rules. - Equity between players. I remember for example when we were still using the old fight system during events. Me and Sumner, as the two highest levels, were simply doing everything while others players can't do much except looking. The new system is way more involving. If the gap between players is too important the same thing will happen.
About this concern of being able to keep evolving : - I was considering giving some uncap to players, like being able to reach 16 - 18 - 20 but i kind of abandonned the idea. It would be way too much subjective and inevitably lead to the kind of OOC stuff i want to evade. - Items and special abilities could really be a thing. Like as a mage you can study for some spell, make research, experiments... As a engineer you could try to buy some powerfull engine etc etc. However i think all theses things should be some kind of reward for involving others players and making the place more lively, or for a pretty good RP session. Let say tomorrow Nikki, for example, want to build some hightech armor, she would have to find the components, she would probably require some help, maybe even need some kind of nuclear reactor. For all theses tasks she could involve others players to achieve her goals through them, kinda like small events. In the end this stuff won't be overpowered or will have some constraint (like Betty rifle which is pretty big and she can't simply walk around with it) but it might be a nice addition.
|
|
|
Post by mrsolivia on Oct 18, 2018 8:36:00 GMT
I really like the idea of items, spells, and things like that. The levels are great but I feel like creating events and things to fit the various levels might be a challenge after a while. Having said that I am not the most cutting edge RP person so i really don't know how it all works. So I may be very wrong. I also think items could be a way to force a lil more "questing and roleplay with others" for instance
~Olivia has heard rumor of a book that aids in healing, I would speak to Suzie to see if this is a rumor or real. "giving her control over items, also she could kinda decide the effects of it "Then a kinda quest can be made to complete. Suzie could send a short message in game or maybe here would be easier to the people involved in the rp with directions. "Sybil holds the key to locked door with a clue of where the item is, the clue could be Nikki knows a secret that will lead you to the item."
Now it's up to Sybil and Nikki to RP with me when I can catch them. Sybil maybe would want a free week in the ViP room or info on something. Whatever it maybe.
I think it would be a great way to create more RP and give Suzie some easier ways to create events without needing to build new rooms and all that stuff.
|
|
|
Post by Shepard on Oct 18, 2018 14:22:18 GMT
Hey I do like the idea of having people help create customization things or help find things for you as leveled rewards. But what if I say wanted to improve the cinema, for example to change the entrance and things, that could count as a faction event for the Splintered Shadows. Likewise Dark Horse may want some new sets built etc. So if people didn't want to focus on individual goals perhaps they could do faction goals which either involve their faction members or just involve other players in general.
|
|
|
Post by franklinn on Nov 2, 2018 17:59:53 GMT
Well i every RP there are two kind of progression, the level one and the popularity.
In this game i think the best progression is the popularity or story progression, I mean if somebody do something really good he will be known by another players and this stuff.
I am thinking about the idea of spliting between players and Masters. The players would just play and the masters will lead them for example if there is a very important person coming inside he would say to the players around "Oh, he is Franklinn, the famous trap singer" like surprised, or if there's an event tonight they would just talk about it to create that asmosphere that the RP needs to get into it
|
|
|
Post by Shepard on Dec 1, 2018 5:07:23 GMT
Hey guys, I know this is an old post but I'v had a brainwave? hehe. It regards leveling and level caps. for newer players etc. the still level as normal, however for those maxed out or close to maxing out how about we raise the max level 20 (for now, maybe 25) however you can only gain this level by completing missions. So all players cap out at level 15. Then to get to level 20 you have to go on group missions (Like the island mission tonight) and you can then gain a level. This will hopefully also encourage people to come up with larger group stories and an excuse for us to all get together and have a fun RP, experienced and the newbies. I think tonight proved it can be a fun few hours with the right story line, and everyone contributed in their own ways, but at the end of the day it was a team effort
|
|
|
Post by Suzie on Dec 1, 2018 7:48:57 GMT
Hey Nikki, Actually it wasn't really an issue yesterday because it was the first event of the new players, but after a few events staying behind might end up pretty boring. Balancing fights is kinda hard. 15 is reachable and not so far ahead from starting level. After a month you can reach lvl 11-12 pretty easily i think. Tomorrow if we start to have level 20 or 25 players, the gap will be bigger again, and then either the ennemy won't be challenging at all for 20+ players and they will kill it like it's nothing, either the lower level players will feel useless. Items, money, contact or influence is a "more reliable" way to keep players progressing i think. Imagine, for example, that yesterday someone successfully form some alliance with the fishmens. That doesn't add to the character sheet, but, if tomorrow some event happen close to the sea again, maybe they would have been able to help. That doesn't improve the character sheet but it still add some bonus. Out of events people can also gain some influence or "power" along the RP. Take Betty for example, now that she is the police chief she have access to contact, material and a few NPCs willing to die horribly
|
|
Alia
New Member
Posts: 15
|
Post by Alia on Dec 1, 2018 11:04:51 GMT
So much for taking Samner and making friends, lol Maybe there is something in between, I mean, a capped player could still level up, only not getting 3 SP but 1, and maybe needing to be a RPlayed advancement, like training firearms in the shooting range, spending time in the gym and role-playing the exercises, getting to some island with the player that you trust in to see if you can get that sonic ray, shooting smoother... Also, you could add not a number in your profile sheet, but some special advancement or specialization. a character that may control water and has a 20 in magic, could maybe try to "find a way" of using a magic feat involving water that makes the user regain an HP "dives into the water feeling it caress her wounded arm, the fresh liquid licks the cut closing it and leaving a soft scar behind..." So you would need to get a 20 in some skill to be able to "open" these special capacities... I know, many ideas, I talk too much
|
|